Brian Paul wrote: > > OK, it looks like the templatized code for texture image conversion is > the problem. It's using the CONVERT_TEXEL_DWORD macro even when the > texture width is one, causing an out-of-bounds write. > > I'll fix this up, Gareth :)
Hmmm, looks like my assumption that allocations are dword-aligned was false and actually caused crashes... My bad, indeed. Is this for 1x1 textures only? -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel