Brian Paul wrote:
> 
> OK, it looks like the templatized code for texture image conversion is
> the problem.  It's using the CONVERT_TEXEL_DWORD macro even when the
> texture width is one, causing an out-of-bounds write.
> 
> I'll fix this up, Gareth :)

Hmmm, looks like my assumption that allocations are dword-aligned was 
false and actually caused crashes...  My bad, indeed.  Is this for 1x1 
textures only?

-- Gareth


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