Gareth Hughes wrote: > > Brian Paul wrote: > > > > OK, it looks like the templatized code for texture image conversion is > > the problem. It's using the CONVERT_TEXEL_DWORD macro even when the > > texture width is one, causing an out-of-bounds write. > > > > I'll fix this up, Gareth :) > > Hmmm, looks like my assumption that allocations are dword-aligned was > false and actually caused crashes... My bad, indeed. Is this for 1x1 > textures only?
1x2 might have also been a problem, but they're rare. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel