Gareth Hughes wrote:
> 
> Brian Paul wrote:
> >
> > OK, it looks like the templatized code for texture image conversion is
> > the problem.  It's using the CONVERT_TEXEL_DWORD macro even when the
> > texture width is one, causing an out-of-bounds write.
> >
> > I'll fix this up, Gareth :)
> 
> Hmmm, looks like my assumption that allocations are dword-aligned was
> false and actually caused crashes...  My bad, indeed.  Is this for 1x1
> textures only?

1x2 might have also been a problem, but they're rare.

-Brian

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