Michael wrote:
> 
> On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote:
> >
> > Me again,
> >
> >       Here's the rundown...
> 
> Could you try the 7500 in 16 bit, does that render for the mesa/demos
> games etc you say give you a blank screen?
> 
> If it does, I did a patch that used 24BIT_FLOAT_Z depth buffer instead
> of INT, which removes a lot of the artifacts I'm seeing, I'm trying to
> get glean's depth buffer sanity check to pass (with any depth buffer
> format) before posting it though.

Wow, good stuff.

> In the latest CVS, there are envars RADEON_NO_CODEGEN=1 and
> RADEON_NO_VTXFMT=1 to try (as well as RADEON_NO_TCL=1) (although prior to
> Keith's recent cvs update, at least wrt mesa and glut demos I'd got to
> the stage where I was finding more issues with RADEON_NO_TCL=1 than
> without.

Hmm.  Any info on this would be helpful.  That *should* just work...

Keith

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