Michael wrote: > > On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote: > > > > Me again, > > > > Here's the rundown... > > Could you try the 7500 in 16 bit, does that render for the mesa/demos > games etc you say give you a blank screen? > > If it does, I did a patch that used 24BIT_FLOAT_Z depth buffer instead > of INT, which removes a lot of the artifacts I'm seeing, I'm trying to > get glean's depth buffer sanity check to pass (with any depth buffer > format) before posting it though.
Wow, good stuff. > In the latest CVS, there are envars RADEON_NO_CODEGEN=1 and > RADEON_NO_VTXFMT=1 to try (as well as RADEON_NO_TCL=1) (although prior to > Keith's recent cvs update, at least wrt mesa and glut demos I'd got to > the stage where I was finding more issues with RADEON_NO_TCL=1 than > without. Hmm. Any info on this would be helpful. That *should* just work... Keith _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel