What are texture levels?

Mach64 currently sets the number of MaxTetureLevels to 1, but this is 
preventing to successfully load any texture on texture_error_check 
(teximages.c:700).

These texture levels is the main source of differences between the mach64 
and r128 texture handling functions as they are now. I left it that way 
because I though they were related to mipmaps - which aren't yet supported 
on the current mach64 driver -, but it seems it's not as simple as that.

Although I had no idea of the consequences, I changed this value to 9 (the 
minimum seen in other drivers) which made some of the textures appear, 
though they had several problems (they were tiled, bad colors, wrong 
interpolation of texture coords), some of them most likely unrelated to 
this.

Jose Fonseca

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