What are texture levels? Mach64 currently sets the number of MaxTetureLevels to 1, but this is preventing to successfully load any texture on texture_error_check (teximages.c:700).
These texture levels is the main source of differences between the mach64 and r128 texture handling functions as they are now. I left it that way because I though they were related to mipmaps - which aren't yet supported on the current mach64 driver -, but it seems it's not as simple as that. Although I had no idea of the consequences, I changed this value to 9 (the minimum seen in other drivers) which made some of the textures appear, though they had several problems (they were tiled, bad colors, wrong interpolation of texture coords), some of them most likely unrelated to this. Jose Fonseca _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel