On Thu, 2002-03-07 at 17:23, Brian Paul wrote: > ... > > You seem to have been confused by "texture levels" before. Looks like > you've figured it out now. It's basically the maximum number of mipmap > levels AND it's related to max texture size. > > -Brian
Right after I started this thread I read carefully the OpenGL specification regarding this (which I confess I should had done before and not after) and there I found the explanation of texture levels as in "levels of detail", as I initially thought. Nevertheless I didn't found an explanation of why the maximum texture size was being derived from the maximum texture level in Mesa. In the specs it says that the the maximum allowable size of a texture must be _at least_ 2^(k-lod)-2*b_t , and not equal. Otherwise, where does it stay a card that's not capable of mipmapping but can hold textures bigger than 1x1? Jose Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel