On Sun, 10 Mar 2002, José Fonseca wrote: ... > So I removed the 'depth_scale' in calculation of hw_viewport, in > mach64CalcViewport, and everything worked fine.
Good catch! This fixes some of the rendering problems I was seeing in tuxracer and gltron (I just set depth_scale=1 in StateInit when I tested this). -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel