On Sun, 10 Mar 2002, José Fonseca wrote:

...
> So I removed the 'depth_scale' in calculation of hw_viewport, in 
> mach64CalcViewport, and everything worked fine.

Good catch!  This fixes some of the rendering problems I was seeing in 
tuxracer and gltron (I just set depth_scale=1 in StateInit when I tested 
this).
 
-- 
Leif Delgass 
http://www.retinalburn.net


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