On Saturday 16 March 2002 02:59, you wrote: > Anyway, the utah-glx project supports it so it should be a valuable > resource in that matter.
Of course, I poked it ; ) But the code seems Savage3D specific: the 3D regs were less and differently ordered. So I fear that most part of that code won't work [once ported to DRI] out of the box for Savage4 ; ( > Could you tell me what psx emulator are you using under linux? I'm curious > about it... I run epsxe. Not sure it is opensource, but it was the one I tried which performed best with my virge 3d driver, and so ... Vale, - max _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel