First, I would like to thank you all for your replies.

On 2002.03.22 19:08 David Bronaugh wrote:
> I'm using an older version of the mach64 code, but I also get this.
> Perhaps there's an issue with the Z buffer or such? I don't know a lot
> but that sounds probable if it's not being consistently drawn.
> 

That would be my first guess too if the penguin disapeared completely. 
Since its bright is still drawn, this means that the Z tests are being 
done properly. It's the fragment color which aren't being calculated 
properly. There are several eventual causes that I can think of:

- missing/bad update in the alpha blending
- missing/bad update in the texture environments
- bad color/alpha in the vertex buffer setup (less likely)
- missing/bad update in the multitexturing (almost impossible since 
LIBGL_NO_MULTITEXTURE makes no effect)

> Rage Mobility P/M here on a Toshiba Satellite 1750CDT.
> 
> David Bronaugh
> 

Unfortunately the tuxracer source code isn't of much help, since the tux 
geometry is created by an embebed tcl interpreter from a script, so it's 
not obvious the what's the state when it's being drawn.

José Fonseca

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