First, I would like to thank you all for your replies. On 2002.03.22 19:08 David Bronaugh wrote: > I'm using an older version of the mach64 code, but I also get this. > Perhaps there's an issue with the Z buffer or such? I don't know a lot > but that sounds probable if it's not being consistently drawn. >
That would be my first guess too if the penguin disapeared completely. Since its bright is still drawn, this means that the Z tests are being done properly. It's the fragment color which aren't being calculated properly. There are several eventual causes that I can think of: - missing/bad update in the alpha blending - missing/bad update in the texture environments - bad color/alpha in the vertex buffer setup (less likely) - missing/bad update in the multitexturing (almost impossible since LIBGL_NO_MULTITEXTURE makes no effect) > Rage Mobility P/M here on a Toshiba Satellite 1750CDT. > > David Bronaugh > Unfortunately the tuxracer source code isn't of much help, since the tux geometry is created by an embebed tcl interpreter from a script, so it's not obvious the what's the state when it's being drawn. José Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel