Am 23.03.2002 04:50 schrieb(en) José Fonseca: > Unfortunately the tuxracer source code isn't of much help, since the > tux geometry is created by an embebed tcl interpreter from a script, > so it's not obvious the what's the state when it's being drawn.
I have seen a similar problem in quake 1 and 2. Whenever I'm diving or wearing a bio-suite or quad damage the entire image gets slight color change, which I think is just a transparent polyogon. However, in some levels of quake 1 and in all I've seen of the quake2 demo sometimes I get completely blindfolded. This seems somehow dependent on my viewing direction and position in the scene. Maybe this is easier to track down than the phantom tux. > > José Fonseca > Regards, Felix Kühling __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel