Ian Romanick wrote:
> 
> On Wed, Mar 27, 2002 at 10:53:48PM +0000, Keith Whitwell wrote:
> 
> > Actually I think the test is correct, and that I was thinking of 16 bit
> > textures plus a full set of mipmaps at the time.  Thus the numbers should be
> > doubled in the 32 bit case, rather than halved for 16 as Leif was suggesting.
> > (This is based on the idea that a full set of mipmaps packs perfectly to take
> > up two times the size of the base texture).  That's also not true for all
> > architectures...
> 
> Ok, that explains a bit.  However, in some circumstances we may loose a
> level.  The mipmaps don't double the size, the only increase it by 1/3.
> Then there are architectures like MGA the can't use all 11 mipmaps.
>
The g400 can according to the docs, I just couldn't get it working...

Keith

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