Ok. I didn't understand the format that the card was expecting. A large misunderstanding on my part. Thank you for clearing that up.
-Al On Fri, 2002-06-07 at 14:07, Ian Romanick wrote: > On Fri, Jun 07, 2002 at 01:31:59PM -0400, Al Tobey wrote: > > So, I'm guessing that textures aren't loaded into memory before starting > > the rendering? I don't really mind waiting a few more seconds for > > textures to load (if they're all loaded up front) if my app/game will > > run faster as a result. > > > > I think my idea was misunderstood (just an idea!). > > I suggest convert->jpeg->original format because jpeg will remove some > > data from the texture resulting in something smaller. I'm only talking > > about at load time, up front reducing the actual size of the texture. > > Not real time compression/decompression. > > > > Here is a file with 100% quality, and the same at 50% quality: > > 22407 Jun 7 13:25 hal.jpg > > 4403 Jun 7 13:25 hal1.jpg > > Oh. You're misunderstanding something here. You're starting with a JPEG > which is worthless to the card. A more fair example would be to take an > uncompressed TGA or TIFF or PNG, convert it to JPEG, and convert it back. > The final image will be the same size as the original, but it will have > worse quality. > > -- > Tell that to the Marines! > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel ******************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the Priority Health Information Services Department at (616) 942-0954. ******************************************************************** _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel