On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote: > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > > Are there any cards or drivers that actually upload textures every frame? > > > > I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) > > draw virtual screen on texture. And animation is smooth. > > > > I'm glad to hear that it currently works well for current software. However I > wonder how things like bullet holes are done in Q3UT
With extra polygons textured with the bullet hole texture blended against the background, I bet. Altering the texture means you need to duplicate it, otherwise 1 shot is going to generate a lot of bullet holes you didn't fire. -- Michael. _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel