On Mon, Jul 01, 2002 at 07:34:31AM +0100, Keith Whitwell wrote: >José Fonseca wrote: >>Preliminary support Mach64 native vertex buffer template was added to >>CVS. The measures on the increase of performance in doing this are >>rather marginal unfortunately: I got an increase of 800 poly/sec (over >>35400) on ipers mesademo on the previous mach64-0-0-4-branch, but on the >>new branch the results flutuate too much to get an accurate measure. > >... isosurf is probably a better demo for profiling vertex efficiency. >
Indeed! Here are the results of the 'b' and 'B' benchmark with the default settings before: Benchmarking... Result: triangles/sec: 205098 fps: 28.5771 Benchmarking... Result: triangles/sec: 204282 fps: 28.4634 and after: Benchmarking... Result: triangles/sec: 277690 fps: 38.6917 Benchmarking... Result: triangles/sec: 275819 fps: 38.4309 so the difference isn't that marginal as I thought. Thanks for the tip Keith. José Fonseca ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel