On Sun, 7 Jul 2002, David Willmore wrote: > > I just did an informal real world benchmark on the Mach64 > driver 20020704. Bzflag runs fine without any texturing, > but with all other options except smoothing. That one > knocked performance down horribly, too. In relatively > simple worlds with all but the two mentioned settings at > max, I was getting 17-18 FPS. Knock quality down and I > got 22. > > Is texturing and smoothing slow because it's implemented in > software or because I have too little memory left over for > textures? I've got 8M of video memory and I'm running at > 1024x768x16.
Any anti-aliasing (point, line, or polygon) causes software fallback. Some texture environments like GL_BLEND are also software fallbacks (not to be confused with alpha blending with the framebuffer). I have the same amount of mem and use the same resolution as you. Memory shouldn't be a problem unless the texture demands of the app are very large. If textures cause massive slowdown, then the app is probably using a texture environment that's a fallback. Often in that case, there will be a slowdown only in certain areas of the world where the fallback textures are visible, or when certain transparency effects are used. At some point I could try to put all this down in a little chart of what works and doesn't work and what is done in software for mach64. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Oh, it's good to be a geek. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel