On Sun, 7 Jul 2002, David Willmore wrote:

> 
> I just did an informal real world benchmark on the Mach64
> driver 20020704.  Bzflag runs fine without any texturing,
> but with all other options except smoothing.  That one
> knocked performance down horribly, too.  In relatively
> simple worlds with all but the two mentioned settings at
> max, I was getting 17-18 FPS.  Knock quality down and I
> got 22.
> 
> Is texturing and smoothing slow because it's implemented in
> software or because I have too little memory left over for
> textures?  I've got 8M of video memory and I'm running at
> 1024x768x16.

Any anti-aliasing (point, line, or polygon) causes software fallback.  
Some texture environments like GL_BLEND are also software fallbacks (not
to be confused with alpha blending with the framebuffer).  I have the same
amount of mem and use the same resolution as you.  Memory shouldn't be a
problem unless the texture demands of the app are very large.  If textures
cause massive slowdown, then the app is probably using a texture
environment that's a fallback.  Often in that case, there will be a
slowdown only in certain areas of the world where the fallback textures
are visible, or when certain transparency effects are used.

At some point I could try to put all this down in a little chart of what 
works and doesn't work and what is done in software for mach64.

-- 
Leif Delgass 
http://www.retinalburn.net



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