Hi, just updated after reading José's mail about the MACH64_NATIVE_VTXMFT and tried running some apps. q3demo and quake2 crashed with multi textures enabled:
q3demo.x86: mach64_tris.c:518: mach64_draw_triangle: Assertion `vb == vbchk' failed. I found the problem in the COPY_VERTEX macro. The movsl instruction doesn't decrement %ecx when there is no rep prefix, so you have to decrease afterwards. Here's the fix: diff -u -r1.1.6.13.2.5.4.6 mach64_tris.c --- mach64_tris.c 11 Jul 2002 23:23:03 -0000 1.1.6.13.2.5.4.6 +++ mach64_tris.c 12 Jul 2002 02:24:53 -0000 @@ -116,6 +116,7 @@ __asm__ __volatile__( "movsl ; movsl ; movsl" \ : "=c" (__s), "=D" (vb), "=S" (__p) \ : "0" (__s), "1" (vb), "2" (__p) ); \ + __s -= 3; \ } \ *vb++ = ((__s - 1) << 16) | \ (ADRINDEX( MACH64_VERTEX_##n##_X_Y ) - (__s - 1) ); \ Bye, Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek PC Mods, Computing goodies, cases & more http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel