On Wed, 2002-07-17 at 00:34, Henry Worth wrote: > Leif Delgass wrote: > > >On Tue, 16 Jul 2002, Henry Worth wrote: > > > >>Have there been any reports of r128 texture color problems on x86 with > >>recent CVS? Or that it even works? > >> > > > >I just updated to today's build and texture colors look fine on r128 in > >x86. Also, we had reports that the changes made in Mesa on the trunk > >(which we merged into the mach64 branch) fixed textures on ppc for mach64, > >which has a choose texture function based on r128. > > > Since the merge, the radeon PPC fixes added an additional swap in the > texture path for BE systems.
If I understand correctly, the endianness fixes are the Mesa changes Leif referred to. > But, the texutil code already appear to have been endian aware It wasn't. One might argue that it still isn't, but it definitely wasn't before. :) > and the radeon patches also appear to be fighting the endiness, and color > ordering, neutral formating in tnl_dd_vertex.h by using arrays instead > of the named color fields. I don't understand what you're talking about. A lot of my fixes have been exactly to get rid of fixed offsets into char arrays. > Since x86 r128 is working, I'm going to prep my patches with the > PACK*LE changes reverted. Looking forward to your patches, it's hard for me to understand without seeing the changes you're making to the code. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel