On Fri, 25 Oct 2002 10:34:35 -0700
Ian Romanick <[EMAIL PROTECTED]> wrote:

> 
> Time step 1:

<cut>

Er. surely you would render lkike this

1: Display 0     Render 1
2: Display 0.n   Render 2
Now, if still displaying 0, swap 1 and 2 (surely a pointer swap) and
re-render in 1 else switch to 1.

in other words, never render to the current buffer, but keep rendering
full-tilt into the two back buffers alternately until one gets flipped.

At least, thats how I used to do things on my old A410...


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