On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote: > > > > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/) > > causes such artifacts... my guess is that it happens when playing back a > > displaylist which was created using glArrayElement(). (I'm guessing that > > the screenshot someone posted was using the default configurations, which > > does that by default.) > > I got a couple of flickers on the right side of the middle sphere using > your default radeon registry file. When I used just the plain default > registry file I got quite a few more flickers in the cartoonish sphere and > the thingie on the right side.
Cartoonish sphere? Do you mean the torus group? There's only one sphere in the default shader-test scene. :) Also, what do you mean by flickers? Keep in mind that there's a (somewhat crappy) CLOD algorithm going on too, so the objects are going to naturally change shape as you change distance from them. > > Also, if whoever it was who posted that screenshot could change the Solace > > setting of GL_draw_method to 0 (which switches to immediate mode rendering > > rather than using vertex arrays) and see if that continues with the > > funkiness, that would be another useful data point. :) > > Switching the GL_draw_method to 1 gave me ... from what I can tell perfect > rendering ... well ... at least no flickers. Huh. BTW, typing "d_set" from the controlling terminal will give online help for all of the configuration options (and you can also change them with that same command; for example, d_set GL_draw_method 0, though that won't really have any effect on cached displaylists). -- http://trikuare.cx ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel