On Sun, Dec 29, 2002 at 08:06:58PM -0600, D. Hageman wrote:
> > 
> > I know that my engine Solace (http://www.cs.nmsu.edu/~joshagam/Solace/)
> > causes such artifacts... my guess is that it happens when playing back a
> > displaylist which was created using glArrayElement().  (I'm guessing that
> > the screenshot someone posted was using the default configurations, which
> > does that by default.)
> 
> I got a couple of flickers on the right side of the middle sphere using 
> your default radeon registry file.  When I used just the plain default 
> registry file I got quite a few more flickers in the cartoonish sphere and 
> the thingie on the right side.

Cartoonish sphere? Do you mean the torus group?  There's only one sphere in
the default shader-test scene. :)  Also, what do you mean by flickers?
Keep in mind that there's a (somewhat crappy) CLOD algorithm going on too,
so the objects are going to naturally change shape as you change distance
from them.

> > Also, if whoever it was who posted that screenshot could change the Solace
> > setting of GL_draw_method to 0 (which switches to immediate mode rendering
> > rather than using vertex arrays) and see if that continues with the
> > funkiness, that would be another useful data point. :)
> 
> Switching the GL_draw_method to 1 gave me ... from what I can tell perfect 
> rendering ... well ... at least no flickers.

Huh.

BTW, typing "d_set" from the controlling terminal will give online help for
all of the configuration options (and you can also change them with that
same command; for example, d_set GL_draw_method 0, though that won't really
have any effect on cached displaylists).

-- 
http://trikuare.cx


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