>> Yes, that would be the one.  If you take all the torus together it reminds 
>> me of a cartoonish framework for what could be overall a sphere.  Imagine 
>> stretching a piece of cloth around the whole grouping ...
>> 
>> > Also, what do you mean by flickers?
>> 
>> It was like the image that was supposed to be clipped because it was 
>> hidden became visible briefly as the light went by.  It just happens 
>> briefly and then it is quickly corrected.  This is probably not an 
>> accurate description, but there it is.

> Okay... could you set the value of testRender/capt to some directory with
> lots of free space and press 'k'?  It'll record PPM-format screenshots...
> then send the appropriate frame(s) to me, preferrably as PNG or JPG. :)

Are you still interested in these ones ?

>> Oops - mistype.  Switching the GL_draw method to 0 correct all of the 
>> anomalies I was seeing in the display.  

> That makes more sense. :)  Sounds like it's a problem with displaylists and
> vertex arrays.  Does it still happen if you set the value of GL_dlistMax to
> 0?

This not only cures the artifacts I encountered, this also cures the
flickering torus and - as far as I can tell now - it cures the X server
crashes with my Radeon7500. Even with GL_draw_method set to 1,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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