>> Yes, that would be the one. If you take all the torus together it reminds >> me of a cartoonish framework for what could be overall a sphere. Imagine >> stretching a piece of cloth around the whole grouping ... >> >> > Also, what do you mean by flickers? >> >> It was like the image that was supposed to be clipped because it was >> hidden became visible briefly as the light went by. It just happens >> briefly and then it is quickly corrected. This is probably not an >> accurate description, but there it is.
> Okay... could you set the value of testRender/capt to some directory with > lots of free space and press 'k'? It'll record PPM-format screenshots... > then send the appropriate frame(s) to me, preferrably as PNG or JPG. :) Are you still interested in these ones ? >> Oops - mistype. Switching the GL_draw method to 0 correct all of the >> anomalies I was seeing in the display. > That makes more sense. :) Sounds like it's a problem with displaylists and > vertex arrays. Does it still happen if you set the value of GL_dlistMax to > 0? This not only cures the artifacts I encountered, this also cures the flickering torus and - as far as I can tell now - it cures the X server crashes with my Radeon7500. Even with GL_draw_method set to 1, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel