On Mit, 2003-02-26 at 18:16, Alex Deucher wrote:
> --- Sven Luther <[EMAIL PROTECTED]> wrote:

[ video memory management ]

> > How is it done right now ? Is a part of the onchip memory reserved
> > for framebuffer and XAA, and another part free for 3D use ?
> 
> Not sure.  I'm not familiar with the memory manager either.  I seem to
> recall some drivers have the (compile time) option of allocating more
> or less to 2D vs 3D.  I believe it was the mga driver, and the issue
> was not having enough memory for Xv cause 3D has reserved too much.  

Some drivers (tdfx and radeon at least) only reserve offscreen memory
for 3D when it's actually used, the amount is still static though.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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