On Thu, Feb 27, 2003 at 02:14:37AM +0100, Michel Dänzer wrote: > On Mit, 2003-02-26 at 18:16, Alex Deucher wrote: > > --- Sven Luther <[EMAIL PROTECTED]> wrote: > > [ video memory management ] > > > > How is it done right now ? Is a part of the onchip memory reserved > > > for framebuffer and XAA, and another part free for 3D use ? > > > > Not sure. I'm not familiar with the memory manager either. I seem to > > recall some drivers have the (compile time) option of allocating more > > or less to 2D vs 3D. I believe it was the mga driver, and the issue > > was not having enough memory for Xv cause 3D has reserved too much. > > Some drivers (tdfx and radeon at least) only reserve offscreen memory > for 3D when it's actually used, the amount is still static though.
Do they get it from the OS memory manager, or do they do another trick ? Friendly, Sven Luther ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel