Jens- I agree with you, supporting HW accelerated indirect rending would be a good thing.
> Take a look at the DRI high level design doc: > > http://dri.sourceforge.net/doc/design_high_level.html > > In section 4.3, Indirect Rendering, there's a section on Multi-rendering > in a single address space. Caution, newbie question! Indirect rendering doesn't currently get its own thread, does it? It does affect interactivity, but I'm curious how much of the benefit you'd gain would be from making it direct, and how much of the benefit would be from moving GLX requests to a second thread. > > [KHLS94] Mark J. Kilgard, Simon Hui, Allen A Leinwand, and Dave > Spalding. X Server Multi-rendering for OpenGL and PEX. 8th Annual X > Technical Conference, Boston, Mass., January 25, 1994. Available from > <http://reality.sgi.com/opengl/multirender/multirender.html>. > I sent Kilgard a note asking him if he knows of an archived copy. It's a damn shame reality.sgi.com went down before it got into the google cache. Suzy Deffeyes ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel