On Mit, 2003-03-26 at 02:07, Ian Romanick wrote:
> 
> The idea is that the X server and the 3D driver can use the same memory 
> manager for off-screen memory.  That way pixmap cache, textures, and 
> vertex buffers all get managed in the "same" way and share ALL of off 
> screen memory.  Currently, when DRI is enables, the pixmap cache is 
> very, very small, even if there are no 3D clients running.

That's no longer true for the radeon and tdfx drivers at least, they
only reserve the offscreen memory while there are 3D clients.

> There are other benefits as well.  It sure would be nice to be able to 
> resize the amount of memory used when the screen mode is changed, for 
> example. :)

Indeed, the problem about the current scheme is that it's very static.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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