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http://bugs.xfree86.org//cgi-bin/bugzilla/show_bug.cgi?id=44     
     




------- Additional Comments From [EMAIL PROTECTED]  2003-07-03 19:28 -------
Okay, I have some more info for you guys.  I did a stack trace of tuxracer when
it WORKED for me, and then I did a stack trace of tuxracer when it DIDN'T WORK
for me.  You'll see marked differences, most notably that this line:

read(3, 0xbffff630, 32) = -1 EAGAIN (Resource temporarily unavailable)
select(4, [3], NULL, NULL, NULL

Appears right before the strace output finishes, while the line:

read(3, 0xbffff630, 32) = -1 EAGAIN (Resource temporarily unavailable)

Appears 3x in the first stack trace of when tuxracer works.  After that point in
the trace is information of the game working as it should.  But it seems suspect
to me that even in the working trace I get a message that say "Resource
temporarily unavailable" and that that message is the one right after which my
tuxracer sometimes dies.

Perhaps that explains (in part) the eraticness of this all?  What is the
resource that is unavailable, and how does it go unavailable indefinitely
(causing my system to lock up).  Perhaps if Resource temporarily unavailable
message is debuged out of the drm/dri code, then my problem will go away as well?

Here are the strace files:

o tuxracer1.txt - pertains to the WORKING tuxracer run
--http://www.pixelmonkey.org/pub/tuxracer1.txt

o tuxracer2.txt - pertains to the CRASHED tuxracer run
--http://www.pixelmonkey.org/pub/tuxracer2.txt

Enjoy
-Andrew     
     
     
     
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