On Sat, 2003-07-12 at 01:51, Alex Deucher wrote:
> --- Brian Paul <[EMAIL PROTECTED]> wrote:
> > Alex Deucher wrote:
> > > --- Brian Paul <[EMAIL PROTECTED]> wrote:
> > 
> > >>Where does 2048 come from?  There's no window size limits that I'm 
> > >>aware of.  There is a GL viewport size limit, as mentioned above.
> > > 
> > > 
> > > the radeon scissor registers are only 12 bits apparently, hence the
> > max
> > > cliprect is 2048x2048.  Several users have noted that if they
> > create a
> > > 3D window of greater than 2048, it only displays stuff up to 2048.
> > 
> > Ok, that's a problem.  I wasn't aware of that hardware limitation,
> > but 
> > I'm not surprised by it.  Windows wider than 2K pixels arent' too 
> > common yet.
> > 
> 
> Other hardare may have similar limitations.

Indeed, all the more reason for a generic solution.


> > You better check if there are any other hardware limitations (such as
> > scanline stride or pitch) before going too far.  For example, if the 
> > scanline stride is limited to 2K pixels you won't be able to go any
> > wider.

As I said, hack it in and see...

> Does anyone with Radeon/r200 databooks know what the limitations are in
> regards to stride/pitch/etc?  

If there were such limitations, I wouldn't expect 3D rendering to work
at all at larger framebuffer sizes.

> there may also be issues with the 2D engine as the size of the framebuffer 
> increases.

The 2D engine is limited to 8192x8192. The radeon driver is aware of
this. (At least some parts are :)


> BTW, what's the difference between  XF86DRIGetDrawableInfo()
> and friends in xc/lib/GL/dri/ vs. DRIGetDrawableInfo() and friends in
> xc/programs/Xserver/GL/dri/?

Client side vs. server side.


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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