The dri-devel list may get this twice, I was using
a different email address than I had registered to send last time and it
is pending list administrator approval.

I registered my send address with the dri-devel list and am
re-sending this to the list (but not to jmarant - he already received the message).


[EMAIL PROTECTED] wrote:

[ Please CC me on reply, I'm not subscribed ]

Hi,

I tried Tuxracer on a powerpc machine + an ATI 7500 (r200)
with a 20030504 snapshot of DRI (xlibmesa-gl1) and I experienced
glitches. I tried a 20030425 snapshot which worked fine (but much
slower IMO) so I guess something broke in between.


By "glitches" do you mean texture flickering and the like?
For example, when you jump the sardine outline flickers.

I've seen something on x86.  I mention it because I don't see a Bug.
Maybe they are related and a Bug needs to be opened.

If you set the environment variable R200_NO_TCL to 1 it would go away
because it's using the software TCL.  Maybe the old snapshot was using
software TCL?

Other symptoms:
bzflag  - fire a shot and the walls flicker like it's World War 3
Neverwinter Nights - "terminator syndrome" (characters all look like the
T-1000 shifting if Env. mapping is enabled)

I have a Radeon 8500LE (R200) on a VIA chipset board with an Athlon XP
1800+ (1.5ghz).

Using gentoo with ACCEPT_KEYWORDS="~x86".

I've also noticed that it looks like the "full screen" GL window for
screen savers is off by 1 pixel.
There is pixel garbage around the bottom and right sides of the screen
if I use the OpenGL screen savers.

My apologies if these problems are already fixed in the CVS, I haven't
had time to experiment with downloading/compiling DRI out of CVS yet.

Paul








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