Guido Landra wrote:
Hi,

I am using radeon driver standard pipeline, having:

  _radeon_tcl_stage,   _tnl_vertex_transform_stage,
  _tnl_normal_transform_stage,
  _tnl_lighting_stage,
  _tnl_fog_coordinate_stage,
  _tnl_texgen_stage,
  _tnl_texture_transform_stage,
  _radeon_render_stage,
  _tnl_render_stage


My need is to access LitColor[FRONT] and LitColor[BACK] colors generated by MESA. I want to access that values from radeon_maos_vbtmp.h templates.
I want transforming done by card and lighting vertices done from MESA.
I know this additional work is not really needed, I do this only for test purposes.


So I changed pipeline to

  _tnl_lighting_stage,
  _radeon_tcl_stage,
  _tnl_vertex_transform_stage,
  _tnl_normal_transform_stage,
  _tnl_fog_coordinate_stage,
  _tnl_texgen_stage,
  _tnl_texture_transform_stage,
  _radeon_render_stage,
  _tnl_render_stage

Is this enough to have lighted vertices color calculated?

I tried this way but I get random colors in VB->ColorPtr[0]->Ptr.... Any idea?

Because the lighting stage depends on the results generated by earlier stages.


Keith




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