On Wed, Jul 30, 2003 at 11:40:24PM -0700, Ian Romanick wrote: > > Haven't heard anything from you in awhile. How are things going on the > patch? :) > > Also, have you given any consideration to supporting NV_point_sprite? > The way that you're implementing point sizes is very similar to the way > that extension would be implemented. That would also lay the ground > work for ARB_point_sprite. ARB_point_sprite won't be part of 1.5, so I > don't expect it to be supported by Mesa anytime soon. It would be nice > if we could basically just "flip a switch" in the driver once it is > supported in Mesa, though. > > http://oss.sgi.com/projects/ogl-sample/registry/NV/point_sprite.txt > http://oss.sgi.com/projects/ogl-sample/registry/ARB/point_sprite.txt >
I've been somewhat preoccupied lately. I plan to have another look at it this week. I still need to implement round (anti-aliased) points and stippling. I'll definately put NV_point_sprites on the list too. Since it's essentially a matter of adding texture coordinate generation (and is probably more widely used than large points these days). Dylan ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel