Daniel Vogel wrote:

You're right D3D does let you do that. And I have yet to hear a single ISV or IHV say, "I really like this functionality. It kicks butt!"

Caps bit for D3D aren't really that useful as certain drivers lie about them so you'll most likely end up with a relation of cards, driver versions and features.

Like, exposing GL_ARB_texture_env_combine when the hardware doesn't support all the possible modes? :)


Herb Marselas gave a great talk about HW compatibility for Age Of Mythology
at Meltdown - maybe the slides are available somewhere.

I'll see if I can find that.





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