I believe there was some discussion of this on the directfb mailing
list.  I think the savage chips require a tile based framebuffer for
acceleration, but this is incompatible with things that assume a linear
based framebuffer.

Alex

--- Felix K�hling <[EMAIL PROTECTED]> wrote:
> I found at least a workaround for the problem. Set
> 
> Option "DisableTile" "on"
> 
> in the Device section of XF86Config-4. I think this has something to
> do
> with the frame buffer layout. Accellerated stuff seems to get it
> right.
> But non-accelerated stuff accesses the frame buffer in the wrong way.
> Try Option "Accel" "off" and you'll see what I mean. Basically the
> screen is squeezed vertically to half the height.
> 
> I havn't found a real fix yet. Does someone with more 2D experience
> have
> a pointer?
> 
> Felix
> 
> On Fri, 26 Sep 2003 07:36:02 -0300
> Rafael Maximo <[EMAIL PROTECTED]> wrote:
> [snip]
> > I didn't commit any change to CVS yet, basicaly because all
> problems i got. 
> > For now the 2D driver need to be fixed (i didn't have time to look
> deep in 
> > this problem) and the code of the savage driver from S3 is a little
> bit 
> > confusing and sometimes very different from the other drivers and 
> > everything need to be fixed (2D, 3D and probably the kernel
> module).
> > 
> > Besides all these problems, i'm not a very experienced programer
> witch make 
> > things e little harder for me.
> > 
> > Any help will be very welcome.
> > 
> > bye.
> > 
> > 
> > Rafael M�ximo 
> > 
> > 
> > 
> > 
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> 
> 
> ------------    __\|/__    ___     ___      
> -------------------------
>  Felix       ___\_e -_/___/ __\___/ __\_____   You can do anything,
>    K�hling  (_____\�/____/ /_____/ /________)  just not
everything
>  [EMAIL PROTECTED]       \___/   \___/   U        at the same time.
> 
> 
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