<snip patch>
The problem is (probably) due to excessive flushing introduced by the changes Ian referenced. I had time to put together a patch, but at that point was having real issues getting CVS to compile. These are probably at my end, but before they were resolved I got sidetracked again.
I've attached the patch if someone wants to run with it in the meantime. It hasn't been tested at all.
Keith
This patch indeed gets specviewperf performance up back to where it was (didn't test everything, but light-06 got its 2 times increase in the wireframe subtests).
Not sure if it breaks anything, but at least quake3 still happily runs without a performance loss ;-)
Roland
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