Keith Whitwell wrote:

The problem is (probably) due to excessive flushing introduced by the changes Ian referenced. I had time to put together a patch, but at that point was having real issues getting CVS to compile. These are probably at my end, but before they were resolved I got sidetracked again.


I've attached the patch if someone wants to run with it in the meantime. It hasn't been tested at all.

Keith

<snip patch>

This patch indeed gets specviewperf performance up back to where it was (didn't test everything, but light-06 got its 2 times increase in the wireframe subtests).
Not sure if it breaks anything, but at least quake3 still happily runs without a performance loss ;-)


Roland



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