Am 2003.11.28 16:15:55 +0100 schrieb(en) Michel Dänzer:
> On Fri, 2003-11-28 at 13:00, Andreas Stenglein wrote:
> > 
> > I found another program using scissors that triggers
> > (maybe) the same bug: lesson24 from nehe.gamedev.net
> > http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=24
> > (glut and sdl source)
> > The difference is: when triggering the bug with q3a
> > both gl-apps exit() with r200WaitIrq: drmRadeonIrqWait: -16
> > and the Xserver loops, no cursor-movement...
> > when triggering the bug with lesson24, one program loops
> > and gets #1 in top (99,x% CPU), and you have at least
> > a moving cursor. After killing -KILL the programs, the Xserver
> > becomes #1 -> now you have the same result you get with quake3.
> 
> Sounds like different symptoms of a chip lockup.
> 
> This patch doesn't happen to make a difference, does it?

unfortunately not. The lockup still occurs.


[...]

It looks like its "easier" to trigger the lockup if the windows
overlap. But overlap isnt necessary.

Andreas


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