> > I believe exposing the GL_EXT_texture_compression_s3tc and
> > GL_ARB_texture_compression extensions implies the driver to 
> > handle S3TC compression as an application can pass in 
> > uncompressed data, ask the driver to compress it and then 
> > retrieve the compressed data.
> 
> The spec allows that behavior, but does not require it.

D'oh, you're right.

-- Daniel, Epic Games Inc.



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