I "played" tuxracer using XFree 4.3.0 and my test code last might. Depth buffering in some cases is shot, there is a lot of fallback stuff occuring for clipped polygons that isnt working and things are a peculiar brown colour (someone suggested thats fog issues).
Textures sometimes go missing, it doesn't work with 2D accel at the same time and some other oddments, but the framework is now functional and debuggable. One problem here is that the fallbacks clearly worked with old XFree/DRI/VIA hacks, and since all the other silicon supported seems to properly support clipping I've not found a good reference on the fallback side of things yet. Alan ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel