I "played" tuxracer using XFree 4.3.0 and my test code last might. Depth
buffering in some cases is shot, there is a lot of fallback stuff
occuring for clipped polygons that isnt working and things are a
peculiar brown colour (someone suggested thats fog issues).

Textures sometimes go missing, it doesn't work with 2D accel at the same
time and some other oddments, but the framework is now functional and
debuggable.

One problem here is that the fallbacks clearly worked with old
XFree/DRI/VIA hacks, and since all the other silicon supported seems to
properly support clipping I've not found a good reference on the
fallback side of things yet.

Alan



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