On Thu, 01 Jan 2004 02:01:27 +0000 Alan Cox <[EMAIL PROTECTED]> wrote:
> I "played" tuxracer using XFree 4.3.0 and my test code last might. Depth > buffering in some cases is shot, there is a lot of fallback stuff > occuring for clipped polygons that isnt working and things are a > peculiar brown colour (someone suggested thats fog issues). > > Textures sometimes go missing, it doesn't work with 2D accel at the same > time and some other oddments, but the framework is now functional and > debuggable. > > One problem here is that the fallbacks clearly worked with old > XFree/DRI/VIA hacks, and since all the other silicon supported seems to > properly support clipping I've not found a good reference on the > fallback side of things yet. I havn't looked at the code yet. Just a comment after working with the savage driver: I was under the impression that Mesa does all clipping. If a primitive is clipped it will call the driver's clipped polygon callback function to render it. The savage driver has a savageClippedPoly function which is hooked up as tnl->Driver.Render.ClippedPolygon in savage savageChooseRenderState. See savagetris.c. I could imagine that the cle266 driver just didn't specify a polygon function so it falls back to software. > > Alan > Felix ------------ __\|/__ ___ ___ ------------------------- Felix ___\_e -_/___/ __\___/ __\_____ You can do anything, Kühling (_____\Ä/____/ /_____/ /________) just not everything [EMAIL PROTECTED] \___/ \___/ U at the same time. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel