OT: XvMC, I've been playing with that today, but I can't seem to make
it build.  can you send me your imake file for the savageXvMC lib in
xc/lib/XvMC/hw/savage?  The one I have looks almost identical to the
one for i810 and yet it refuses to build.  Am I missing something?  do
I have to add it to some other imake for def file somewhere?

Alex

--- Felix Kühling <[EMAIL PROTECTED]> wrote:
> Good to know. Another file I found useful is in the UtahGLX driver:
> 
> utah/glx-xf4/servGL/hwglx/s3savage/savage_hw.h
> 
> It's probably more focused on 3D.
> 
> /Felix
> 
> On Thu, 15 Jan 2004 10:57:27 -0800 (PST)
> Alex Deucher <[EMAIL PROTECTED]> wrote:
> 
> > I was just looking through the original savage code drop and I
> noticed
> > this file:
> > LinuxDriver/XvMC/s3data.h
> > 
> > it contains a lot of useful info about registers and the BCI for
> savage
> > chips.
> > 
> > for example:
> > 
> > #define TILED_SURFACE_REGISTER_0    0x48C40
> > #define TILED_SURFACE_REGISTER_1    0x48C44
> > #define TILED_SURFACE_REGISTER_2    0x48C48
> > #define TILED_SURFACE_REGISTER_3    0x48C4C
> > #define TILED_SURFACE_REGISTER_4    0x48C50
> > 
> > #define PRIMARY_APERTURE_REGISTER_0 TILED_SURFACE_REGISTER_0
> > #define PRIMARY_APERTURE_REGISTER_1 TILED_SURFACE_REGISTER_1
> > #define PRIMARY_APERTURE_REGISTER_2 TILED_SURFACE_REGISTER_2
> > #define ZBUFFER_APERTURE_REGISTER   TILED_SURFACE_REGISTER_3
> > #define TEXTURE_APERTURE_REGISTER   TILED_SURFACE_REGISTER_4
> > 
> > I'm not sure their code actually follows this, but it's helpful in
> > understanding how the chip works.
> > 
> > Alex
> > 


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