Michel DÃnzer wrote:
On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote:

samples/sphere: the texture on the sphere looks wrong, almost
reversed (seems to be the same problem as with isosurf, both use
GL_SPHERE_MAP - GL_SPHERE_MAP seems to work correctly in the gloss
demo though interestingly).


It's also wrong in foobillard, e.g.; works with SW TCL.



tests/texrect: the girl texture is completely messed up, the other
looks a bit better.


Seems to work fine here (same as with software rendering) - try disabling codegen maybe? Didn't you notice yuvrect being broken
though? :\
Well I've reported yuvrect as broken in the earlier email - no need to
repeat everything. No idea why texrect doesn't work here but works for you though. tcl_mode makes no difference at all.



If you prefer (or force) 16bit textures with driconf, it will crash
 instead (r200_cmdbuf.c:354: r200EmitBlit: Assertion `(src_offset &
1023) == 0' failed.).


I see that as well.



xdemos/glthreads: I didn't have the courage to test this (I just
didn't feel like rebooting ;-)) - in the past it always locked up
immediately when at least 33 threads were specified, or locked up
after some time if less than 33 threads were specified (generally,
the more threads, the faster it would lock up). Can try that later
if someone is interested in the results...


FWIW, I ran it a couple of times recently without problems, but I
think I only went up to 16 or so.
IIRC I got it pretty easy to crash with only 16 threads when moving around the glthreads windows.

Roland


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