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Since I've been digging through the GLX protocol stuff a lot lately, I
came across a define for __GL_BOOLEAN_ARRAY in glxclient.h. Doing a
'grep -r __GL_BOOLEAN_ARRAY' on the whole source tree only shows hits in
glxclient.h (where it's defined) and vertarray.c in the __glXTypeSize
function. Is there some historical reason for this type, or have I
missed something?
- Re: [Dri-devel] Need for __GL_BOOLEAN_ARRAY? Ian Romanick
- Re: [Dri-devel] Need for __GL_BOOLEAN_ARRAY? Brian Paul