I have found something disterbing about DRI and was
hoping you would be able to give a solution.
It turns out, through recent QuakeForge changes,
the DRI is faster in multipass rendering than with multitexture (mtex)
rendering. The same method, and with no alteration to the code,
with nVidia drivers in linux shows mtex is faster.
It was also shown that mtex rendering was faster in windows with the same code than
multipass using ATI catalyst drivers, and for nVidia, with the difference being
from 10 to 30% performance improvement overall with multitexture compaired with
multipass rendering. This test was done showing consistant results with several
machines, multiple runs, and same process runs (switching mtex of and on in
the same process). This was also seen in linux for
nVidia.
Can you please suggest anything that could improve
performance in DRI so that multitexture is faster than multipass as seen
with nVidia in linux, and nVidia and ATI in windows.
Thanks in advance
Chris Ison
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- Re: [Dri-devel] Slow Mtex in DRI Chris Ison
- Re: [Dri-devel] Slow Mtex in DRI Mike Mestnik
- Re: [Dri-devel] Slow Mtex in DRI Felix Kühling
- Re: [Dri-devel] Slow Mtex in DRI Chris Ison
- Re: [Dri-devel] Slow Mtex in DRI Ville Syrjälä
- Re: [Dri-devel] Slow Mtex in DRI Ryan Underwood
- Re: [Dri-devel] Slow Mtex in DRI Ville Syrjälä
- Re: [Dri-devel] Slow Mtex in DRI Chris Ison