Which hardware/driver are you using under Linux?

I just became aware of a hardware limitation in several drivers (mga,
r128, savage). They can do multi texturing, but if multi texturing and
projective textures are used at the same time they fall back to software
rendering. For example quake2 gets really slow on the savage if you
enable multi texturing, because it uses a projective 2nd texture
for lighting effects.

If multiple passes are used then there is no need for software fallback,
because each pass uses only one TMU with or without a projective
texture.

Regards,
  Felix

On Sun, 15 Feb 2004 17:00:18 +1000
"Chris Ison" <[EMAIL PROTECTED]> wrote:

> I have found something disterbing about DRI and was hoping you would be able to give 
> a solution.
> 
> It turns out, through recent QuakeForge changes, the DRI is faster in multipass 
> rendering than with multitexture (mtex) rendering. The same method, and with no 
> alteration to the code, with nVidia drivers in linux shows mtex is faster.
[snip]


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