On Sat, Feb 14, 2004 at 11:46:19PM -0800, Alex Deucher wrote:
> To elaborate on what felix said, savage2000 is a different beast than
> any of the other savages.  regarding the 2D driver, I have no idea how
> its bitmap descripters are laid out.  The 3D engine is a whole nother
> ball of wax... if you want to play around with it you may be able to
> get something working, but that assumes its 3D engine operates similar
> to prosavage or savage4.  Just knowing how many weird little
> differences there are in the 3D engines of savage4 and prosavage does
> not bode well for savage2000 support.

Savage2000's 3D engine has a T&L unit that, IIRC, S3 never even could
get working right.  I think it worked in D3D but they disabled it in
OpenGL due to hardware problems or something.  So there would be another
unique aspect to the Savage2000 compared to the rest of the Savage line.

-- 
Ryan Underwood, <[EMAIL PROTECTED]>

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