Ville Syrjälä wrote:

Maybe this isn't what the the question was about but but we could try to upload only the changed parts of the texture. We'd just have to maintain dirty regions in addition to the simple dirty bits we now have.

That would be useful, but it won't solve the problem Chris was seeing. I'm pretty sure that when TexSubImage is used to update a dynamic lightmap, the entire texture is replaced.





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