On Thu, 2004-02-26 at 15:37, Alex Deucher wrote:
> 
> regarding the mouse problems, if you are using a fancy ARGB Xcursor
> theme, the cursor will be drawn with software.  If so, that's probably
> why the mouse flickers in blender.  

The radeon driver calls xf86ForceHWCursor() in TransitionTo3d() to avoid
that.

> As far as xrandr goes, I'm not real familar with it and haven't really 
> used it much myself.  I suspect it may need some driver hooks that the 
> savage driver just doesn't have. 

None that I'm aware of, for what that's worth.

> I'm not really sure how xrandr plays with 3D in general since it
> adjusts the actual visual framebuffer size.

AFAIK the actual framebuffer memory area is still static right now.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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