Around 18 o'clock on Mar 9, Michel Daenzer wrote:

> BTW, the composite extension will require buffer swaps to be handled by
> the X server (as well as per-context buffers, ...), so we might as well
> start planning how to get there. :)

Ah, Composite isn't as X-centric as it might first appear...

Composite just places X windows in off-screen buffers, it doesn't require 
that their contents be rendered with X primitives.  I sure hope to build a 
Composite manager which uses GL instead of X for this operation, in which 
case the buffer swapping will be under GL control.

2D APIs provide a way of painting surfaces with content; what shape those 
surfaces take shouldn't be limited to flat areas of the screen at constant 
Z.

-keith


Attachment: pgp00000.pgp
Description: PGP signature

Reply via email to