On Sat, Mar 13, 2004 at 06:50:07PM -0800, Jon Smirl wrote:
> A fourth concept which has already been heavily discussed is making OpenGL the
> primary graphics API. OpenGL can be quite small, OpenGL-ES is already shipping
> on some phones. Just to recap OpenGL/xserver is a response to Windows Longhorn.
> It is also a high level API that allows graphics hardware to grow more
> intelligent without disrupting the top level API.

Is still don't understand this point. Why do you need to define a primary 
API? The DRM isn't really tied to OpenGL in any way so the common API is 
the DRM API. People should be able to implement any API on top of DRM.

And speaking of the DRM API I feel it is too heavy currently. I would 
really like something that didn't need much (if any) device specific init 
code in user space.

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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