On Sun, Mar 14, 2004 at 08:29:18AM -0800, Jon Smirl wrote:
> 
> You're right that DRM is not tied to the OpenGL API. But what about things like
> memory management of the video RAM and AGP space? Right now that is happening
> inside of the OpenGL libraries.

Well memory management can be a bit of a problem. Currently with DirectFB 
we split the video RAM into DirectFB part and OpenGL texture part. It 
would be nice to be able to use DirectFB's memory manager to allocate 
textures.

Then there are issues like multi-head cards and video capture that would 
work best if the memory allocator would be moved into the kernel.

> Also note that the DRM interface is different for each board. There is no 'draw
> circle' entry point to DRM. So it is possible to implement another API on top of
> DRM but you will need to coordinate memory management and do a different version
> for each DRM driver.

Of course. It's no different than the situation with MMIO accel.

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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