developers,
I am having experiancing a sementation fault when
calling glCompressedTexImage2DARB. I have checked the pointer returned from
GetProcAddress and it seems to be valid (not NULL). i placed a breakpoint in
teximage.c (a mesa source file) on the function _mesa_CompressedTexImage2DARB. I
am not getting to this mesa function before the segmentation fault. The debugger
is giving me fits and i can not look at a backtrace to determine where the crash
occurred. even loading a core dump yields no useful information.
My question is what should i check? how do i
determine if the pointer returned is actually the right one? is
_mesa_CompressedTexImage2DARB is obviously not called directly by
glCompressedTexImage2DARB, so how does it get called? this last question is
related to flow, has does an opengl call in an application make it to the
appropriate place in the driver?
mark
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