Am Freitag, 25. Juni 2004 11:06 schrieb Dieter Nützel: > Am Freitag, 25. Juni 2004 00:10 schrieb Ian Romanick: > > Dieter Nützel wrote: > > > Am Mittwoch, 23. Juni 2004 02:22 schrieb Ian Romanick: > > >>This patch also still requires you to manually generate glapi_x86.S by > > >>doing: > > >> > > >>cd src/mesa/glapi > > >>python2 ./gl_x86_asm.py > ../x86/glapi_x86.S > > > > > > With and without I get this in _normal_ DRI CVS: > > > > You probably need to rebuild everything. > > That's my _daily_ work...
OK, this _one_ is SOLVED. But TLS is VERY expensive. quake3-smp do NOT work anylonger. fps are down to 134 (from 173). /opt/Mesa> quake3-smp & [1] 9040 /opt/Mesa> [1] Fertig quake3-smp Nothing remarkable in my log. /opt/games/quake3/log is attached. But with gdb I get something: Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 1076387968 (LWP 9226)] 0x44cf6b78 in _mesa_test_os_sse_exception_support () from /usr/X11R6/lib/modules/dri/r200_dri.so (gdb) c Continuing. Mesa: software DXTn compression/decompression available GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL Initializing OpenGL extensions ...using GL_S3_s3tc ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array XF86 Gamma extension initialized Trying SMP acceleration... Render thread starting [New Thread 1233742768 (LWP 9270)] ...succeeded. GL_VENDOR: Tungsten Graphics, Inc. GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL GL_VERSION: 1.3 Mesa 6.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_S3_s3tc GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Using dual processor acceleration Program received signal SIGSEGV, Segmentation fault. 0x44b66305 in glClearDepth () from /usr/X11R6/lib/libGL.so.1 (gdb) c Continuing. Received signal 11, exiting... Program exited normally. (gdb) Will recompile with DEBUG. -Dieter
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