Am Freitag, 25. Juni 2004 11:06 schrieb Dieter Nützel:
> Am Freitag, 25. Juni 2004 00:10 schrieb Ian Romanick:
> > Dieter Nützel wrote:
> > > Am Mittwoch, 23. Juni 2004 02:22 schrieb Ian Romanick:
> > >>This patch also still requires you to manually generate glapi_x86.S by
> > >>doing:
> > >>
> > >>cd src/mesa/glapi
> > >>python2 ./gl_x86_asm.py > ../x86/glapi_x86.S
> > >
> > > With and without I get this in _normal_ DRI CVS:
> >
> > You probably need to rebuild everything.
>
> That's my _daily_ work...

OK, this _one_ is SOLVED.

But TLS is VERY expensive.

quake3-smp do NOT work anylonger.
fps are down to 134 (from 173).

/opt/Mesa> quake3-smp &
[1] 9040
/opt/Mesa>
[1]    Fertig                        quake3-smp

Nothing remarkable in my log.
/opt/games/quake3/log is attached.

But with gdb I get something:

Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 1076387968 (LWP 9226)]
0x44cf6b78 in _mesa_test_os_sse_exception_support ()
   from /usr/X11R6/lib/modules/dri/r200_dri.so
(gdb) c
Continuing.
Mesa: software DXTn compression/decompression available
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized
Trying SMP acceleration...
Render thread starting
[New Thread 1233742768 (LWP 9270)]
...succeeded.

GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
GL_VERSION: 1.3 Mesa 6.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture 
GL_ARB_texture_border_clamp GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat 
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos 
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate 
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution 
GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram 
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap 
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D 
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle 
GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate 
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip 
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate 
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos 
GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle 
GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table 
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Using dual processor acceleration

Program received signal SIGSEGV, Segmentation fault.
0x44b66305 in glClearDepth () from /usr/X11R6/lib/libGL.so.1
(gdb) c
Continuing.
Received signal 11, exiting...

Program exited normally.
(gdb)

Will recompile with DEBUG.

-Dieter

Attachment: log.bz2
Description: BZip2 compressed data

Reply via email to