Hi all ,

I've posted for AA few days ago, and I'm here again :) 

Now the problem is with UT2004 .

My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the
lastest taken yesterday from CVS.

I've downloaded the demo , and the game seemed to run fine .... at
least until I tried to shoot with a "Shock Rifle" .

Just after the laser beam started to run from my rifle to the target
the system simply freezed .

I've tried all the sort of workarounds , disable all effects, running
at 640x480 at 16bit , disable TCL , disable Texture Units etc etc ...
no way.

I've enabled the NMI Watchdog and after that I can SSH into the system
and try to reboot (the system doesn't reboot, but seem that the
filesystems are "umounted" anyway) .

It's a pity, because the game runs fine until the player or a BOT try
to shoot with the "Shock Rifle" .

Thanks for your work :)

Bye

Marcello

Here my GLXINFO:

[EMAIL PROTECTED]:~$ glxinfo -l
name of display: :0.0
Mesa: software DXTn compression/decompression available

display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20040906 AGP 1x x86/MMX+/3DNow!+/SSE TCL
OpenGL version string: 1.3 Mesa 6.2
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_S3_s3tc
OpenGL limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 6
    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4
    GL_MAX_ELEMENTS_VERTICES = 3000
    GL_MAX_ELEMENTS_INDICES = 3000
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 64
    GL_MAX_PIXEL_MAP_TABLE = 256
    GL_MAX_PROJECTION_STACK_DEPTH = 32
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 1024
    GL_MAX_3D_TEXTURE_SIZE = 64
    GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 256
    GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 1024
    GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 7
    GL_MAX_TEXTURE_UNITS_ARB = 6
    GL_MAX_TEXTURE_LOD_BIAS_EXT = 11
    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
    GL_MAX_VIEWPORT_DIMS = 4096, 4096
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10
    GL_ALIASED_POINT_SIZE_RANGE = 1, 1
    GL_SMOOTH_POINT_SIZE_RANGE = 1, 1
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x30 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
[EMAIL PROTECTED]:~$


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