On Fri, 10 Sep 2004 19:52:55 +0200, Marcello Maggioni <[EMAIL PROTECTED]> wrote:
> Hi all ,
> 
> I've posted for AA few days ago, and I'm here again :)
> 
> Now the problem is with UT2004 .
> 
> My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the
> lastest taken yesterday from CVS.
> 
> I've downloaded the demo , and the game seemed to run fine .... at
> least until I tried to shoot with a "Shock Rifle" .
> 
> Just after the laser beam started to run from my rifle to the target
> the system simply freezed .
> 
> I've tried all the sort of workarounds , disable all effects, running
> at 640x480 at 16bit , disable TCL , disable Texture Units etc etc ...
> no way.
> 
> I've enabled the NMI Watchdog and after that I can SSH into the system
> and try to reboot (the system doesn't reboot, but seem that the
> filesystems are "umounted" anyway) .
> 
> It's a pity, because the game runs fine until the player or a BOT try
> to shoot with the "Shock Rifle" .
> 
> Thanks for your work :)
> 
> Bye
> 
> Marcello
> 
> Here my GLXINFO:
> 
> [EMAIL PROTECTED]:~$ glxinfo -l
> name of display: :0.0
> Mesa: software DXTn compression/decompression available
> 
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions:
>     GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
>     GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig
> client glx vendor string: SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
>     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
>     GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
>     GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
> GLX extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
>     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
>     GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig
> OpenGL vendor string: Tungsten Graphics, Inc.
> OpenGL renderer string: Mesa DRI R200 20040906 AGP 1x x86/MMX+/3DNow!+/SSE TCL
> OpenGL version string: 1.3 Mesa 6.2
> OpenGL extensions:
>     GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
>     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
>     GL_EXT_blend_color, GL_EXT_blend_equation_separate,
>     GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>     GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
>     GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_histogram,
>     GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
>     GL_EXT_secondary_color, GL_EXT_separate_specular_color,
>     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp,
>     GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
>     GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
>     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
>     GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
>     GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
>     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>     GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
>     GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
>     GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_SGI_color_matrix,
>     GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_S3_s3tc
> OpenGL limits:
>     GL_MAX_ATTRIB_STACK_DEPTH = 16
>     GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
>     GL_MAX_CLIP_PLANES = 6
>     GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4
>     GL_MAX_ELEMENTS_VERTICES = 3000
>     GL_MAX_ELEMENTS_INDICES = 3000
>     GL_MAX_EVAL_ORDER = 30
>     GL_MAX_LIGHTS = 8
>     GL_MAX_LIST_NESTING = 64
>     GL_MAX_MODELVIEW_STACK_DEPTH = 32
>     GL_MAX_NAME_STACK_DEPTH = 64
>     GL_MAX_PIXEL_MAP_TABLE = 256
>     GL_MAX_PROJECTION_STACK_DEPTH = 32
>     GL_MAX_TEXTURE_STACK_DEPTH = 10
>     GL_MAX_TEXTURE_SIZE = 1024
>     GL_MAX_3D_TEXTURE_SIZE = 64
>     GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 256
>     GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 1024
>     GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 7
>     GL_MAX_TEXTURE_UNITS_ARB = 6
>     GL_MAX_TEXTURE_LOD_BIAS_EXT = 11
>     GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
>     GL_MAX_VIEWPORT_DIMS = 4096, 4096
>     GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
>     GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10
>     GL_ALIASED_POINT_SIZE_RANGE = 1, 1
>     GL_SMOOTH_POINT_SIZE_RANGE = 1, 1
> glu version: 1.3
> glu extensions:
>     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
> 
>    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
>  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------
> 0x23 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
> 0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
> 0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
> 0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
> 0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
> 0x28 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
> 0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
> 0x2a 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
> 0x2b 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
> 0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
> 0x2d 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
> 0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
> 0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
> 0x30 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
> 0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
> 0x32 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
> [EMAIL PROTECTED]:~$
> 



UP :P

No one has ideas or info about this?

Thanks

Marcello


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